Posted at: 22 January
WebGL Engineer
Company
Canvas
Canvas is a Salt Lake City-based B2B learning management system (LMS) serving the education sector, including K-12 and higher education institutions.
Job Type
Full-time
Allowed Applicant Locations
Sweden, Germany, France, Netherlands, Ireland, Spain, Italy, Poland, Portugal, Belgium, Malta, Romania, Finland, Denmark, Austria
Job Description
We are looking for a WebGL Engineer to join our 3D Visualization and Tooling team and take an active part in building the next generation of interactive web tools for converting 3D scans into CAD models. This role will involve the development of advanced measurement and modeling tools based on our latest computer vision and machine learning algorithms. In this role, you will have an opportunity to work on the team that crafts 3D web experiences for hundreds of thousands of customers who scan millions of square feet per month.
What you’ll do:
Build the interactive web tools used by our internal Ops team to convert 3D scans into CAD models, with focus on 3D UX, operations with mesh and integration of CV / ML-based automation
Build the customer-facing 3D visualization web application that allows our customers to see their 3D scans and CAD models, as well as take measurements right in the iOS app and in the web portal
Ensure scalability, reliability and high level of automation of our systems that are used to process a high volume of 3D scans per day
You should have:
Good understanding of graphics pipeline
Deep experience with JavaScript / TypeScript, Three.js, GLSL (or any other shader language)
Proficiency with 3D math - you should be able to work with complex geometries and algorithms
Experience building with WebGL, specifically going under the hood of the framework. You should know how things work on a deep level, and be capable of making custom modifications, not just copying scripts
Comfortable working across multiple time zones and cultures
Nice to have:
Good knowledge of web systems design and architecture
Front-end experience (React, Vue or any other library)
Experience with 3D software (Blender, 3ds max, SketchUp, Revit)
Knowledge of BIM specifications and experience converting CAD geometry to different formats (IFC, SKP, and others)
Participation in development of open source projects or having open projects on GitHub, GitLab, and so on
Backend experience, knowledge of Python and Django is a bonus